Putting a writeup for another In Nomine Superior here, for my own reference and because why not. It is unlikely to make sense to those who don't know the setting.
For those who do, NOTE: This contains possible spoilers for a series I haven't even started on yet, the Waters arc. "Possible" in that this is where the series is going under my current plans, but the story might not actually get to this specific point, depending on how it goes in the writing. It contains no detailed spoilers beyond "This specific person becomes a Superior with this Word and this reading on it." You have been warned.
Unathi
Demon Princeps of Ice
The world is cold and cruel. If you are pure, it cannot touch you.
"Love, said Sophocles, is like the ice held in the hand by children. A piece of ice held fast in the fist."
Unathi is the most recent demon to be made a Prince in Hell, and is still a minor Prince by any standards. The Habbalite’s servants reside in a labyrinth of chilly canals and frozen tunnels beneath Shal-Mari, which are said to link to Stygia and Hades both. (Those who wish to use such routes are advised to bring payment for the border guards.) Bridges of ice cross impossible chasms, and there are creatures lurking in the shadows.
The lurking creatures are judging all they watch. Unathi is as concerned with the metaphorical aspects of its Word as the literal ones, if not more so, and the Habbalite has strong opinions on what the residents of Hell ought to be. (And isn’t everyone either a resident of Hell, or a future resident of Hell? Surely.) A demon of Ice should be coolly dispassionate, pursuing revenge and work and personal hobbies with equally logical vigor.
There are soft, weak things in the world. What is cold and pure cannot be swayed by such things. Unathi promotes its Word primarily through social means, with its Servitors moving through society to help people learn how to disengage. Pull away from those who would pull them down. It also works deliberately against Heaven, if in subtle and careful ways; too many of those Archangels are corrupting humanity by coddling them. (Though it does rather admire David, just as it admires Malphas.)
In Hell’s politics, Unathi considers very few Words its enemies, and several its friends. After all, even if it doesn’t approve of how some people do the work of Hell, why shouldn’t it support the general war effort? Adversity builds character.
Unathi prefers to be addressed by its name, without any title. Those who insist on using a title may use Princeps.
Dissonance: The heart of ice cannot be corrupted by what is outside of it. It is dissonant for these demons to act out of compassion for the weak. (As with Andre’s servants, they may certainly fake that emotion when useful.)
Band Attunements:
Balseraph
The slipperiest demons of Hell, Balseraphs of Ice cannot be grappled; any non-piercing bond laid on them will slide right off at their whim, including artifacts.
Djinn (Restricted)
A Djinn’s attuned is separated from those who once loved it, or hated it. Anyone in a strong pre-existing relationship with the subject of the Djinn’s attunement must succeed at a Perception roll to continue feeling passionately about the attuned. If they fail, they may continue a pattern of interactions by rote, but will not care about that person, positively or negatively, for the duration of the attunement. (Significant provocation can require another Perception roll for a chance to notice the unusual apathy and reject it.)
Calabite (Partially Restricted)
Calabim of Ice can walk across unstable surfaces--willow branches, rotten floorboards, thin ice--with perfect confidence, as these will never break beneath their weight. Conversely, the terrain around them becomes hazardous to others: they may make all surfaces within CelForces yards fragile, and liable to break at the first step of the next person to walk that way. (This does not require a resonance roll, but is restricted to those with a natural entropic aura.)
Habbalite (Restricted)
These demons may force anyone they are in physical contact with to share the Habbalite’s current emotional state. There is no way to resist this, but it only lasts while contact is maintained.
Lilim (Partially Restricted)
These demons can lend out their icy calm; they can give another person their CelForces in points of Will, for as many hours, but lose that much themselves for the same amount of time. (This additional Will cannot be used to resist a Geas.) The recipient must accept the Will transfer; when Lilim give this out, they will receive a Geas/1 on the target per hour of its duration.
Yes, instances of these can stack, if given by multiple demons. Yes, they can push a Will above 12 for the duration.
Shedite
The most subtle of all Ice’s demons, the Shedim receive Emote and Lying at a level equal to their Ethereal Forces. They may also move through ice without harming it or the bodies they wear, not that this comes up much...
Impudite (Partially Restricted)
The epitome of “cool”, these Impudites receive Charisma equal to their Ethereal Forces; it applies to any vessel they’re wearing, or their own celestial self as appropriate. They know how attractive they are, and are seldom inclined to return the attention they draw unless they’re getting something out of it. They also add their Ethereal Forces to any resonance rolls made while touching their target.
Servitor Attunements:
Rime
At a touch--or at the cost of 1 Essence per yard of distance--the demon may cover a target no more than twice their size in a shell of frost. It does one Body Hit of damage from cold a round to living targets, and requires a Strength roll to break from inside or out.
Perfection
The demon may, with a basic Will roll, become immune to all sensations for CD hours. They will not be affected by pain or pleasure, though they will be aware of its existence.
Distinctions:
Knight of the Closed Heart
As with Perfection, the Knight may make a Will roll...and become immune to all emotions for CD hours. This a perfect defense against the Habbalite resonance, but often less than useful for getting work done by a deadline.
Captain of Cold
These demons may freeze EthForces cubic yards of water at a touch. Ice so created will melt at normal rates for its environment. They may also use this ability selectively with a Precision roll, allowing them to create impressive sculptures--and weapons of ice--at a touch. Treat the ice weapons as equivalent to their mundane versions, with a maximum power of the roll's CD.
Baron of Purity
Not only are these demons granted all three forms of Shields at the level of their Forces in each respective realm, but when they perform these Songs, they make no disturbance! (They must roll for the performance and spend Essence as usual.)
Relations:
Allied: Haagenti (Haagenti is Allied)
Associated: Andrealphus, Kobal, Kronos, Malphas (Malphas and Kobal are Associated)
Hostile: Valefor, Saminga (Asmodeus, Beleth, and Belial are Hostile)
Enemy: None (and vice versa)
Basic Rites:
* Spend three hours in sub-freezing temperatures
* Convince someone to ignore another person’s distress
Chance Of Invocation: 2
Invocation Modifiers:
+1 A bag of ice cubes
+2 One dose of a heavy anaesthetic
+3 A human crying, ignored by those nearby
+4 A frozen body of water
+5 A well-attended lecture on Stoicism
+6 Iceberg!
For those who do, NOTE: This contains possible spoilers for a series I haven't even started on yet, the Waters arc. "Possible" in that this is where the series is going under my current plans, but the story might not actually get to this specific point, depending on how it goes in the writing. It contains no detailed spoilers beyond "This specific person becomes a Superior with this Word and this reading on it." You have been warned.
Unathi
Demon Princeps of Ice
The world is cold and cruel. If you are pure, it cannot touch you.
"Love, said Sophocles, is like the ice held in the hand by children. A piece of ice held fast in the fist."
Unathi is the most recent demon to be made a Prince in Hell, and is still a minor Prince by any standards. The Habbalite’s servants reside in a labyrinth of chilly canals and frozen tunnels beneath Shal-Mari, which are said to link to Stygia and Hades both. (Those who wish to use such routes are advised to bring payment for the border guards.) Bridges of ice cross impossible chasms, and there are creatures lurking in the shadows.
The lurking creatures are judging all they watch. Unathi is as concerned with the metaphorical aspects of its Word as the literal ones, if not more so, and the Habbalite has strong opinions on what the residents of Hell ought to be. (And isn’t everyone either a resident of Hell, or a future resident of Hell? Surely.) A demon of Ice should be coolly dispassionate, pursuing revenge and work and personal hobbies with equally logical vigor.
There are soft, weak things in the world. What is cold and pure cannot be swayed by such things. Unathi promotes its Word primarily through social means, with its Servitors moving through society to help people learn how to disengage. Pull away from those who would pull them down. It also works deliberately against Heaven, if in subtle and careful ways; too many of those Archangels are corrupting humanity by coddling them. (Though it does rather admire David, just as it admires Malphas.)
In Hell’s politics, Unathi considers very few Words its enemies, and several its friends. After all, even if it doesn’t approve of how some people do the work of Hell, why shouldn’t it support the general war effort? Adversity builds character.
Unathi prefers to be addressed by its name, without any title. Those who insist on using a title may use Princeps.
Dissonance: The heart of ice cannot be corrupted by what is outside of it. It is dissonant for these demons to act out of compassion for the weak. (As with Andre’s servants, they may certainly fake that emotion when useful.)
Band Attunements:
Balseraph
The slipperiest demons of Hell, Balseraphs of Ice cannot be grappled; any non-piercing bond laid on them will slide right off at their whim, including artifacts.
Djinn (Restricted)
A Djinn’s attuned is separated from those who once loved it, or hated it. Anyone in a strong pre-existing relationship with the subject of the Djinn’s attunement must succeed at a Perception roll to continue feeling passionately about the attuned. If they fail, they may continue a pattern of interactions by rote, but will not care about that person, positively or negatively, for the duration of the attunement. (Significant provocation can require another Perception roll for a chance to notice the unusual apathy and reject it.)
Calabite (Partially Restricted)
Calabim of Ice can walk across unstable surfaces--willow branches, rotten floorboards, thin ice--with perfect confidence, as these will never break beneath their weight. Conversely, the terrain around them becomes hazardous to others: they may make all surfaces within CelForces yards fragile, and liable to break at the first step of the next person to walk that way. (This does not require a resonance roll, but is restricted to those with a natural entropic aura.)
Habbalite (Restricted)
These demons may force anyone they are in physical contact with to share the Habbalite’s current emotional state. There is no way to resist this, but it only lasts while contact is maintained.
Lilim (Partially Restricted)
These demons can lend out their icy calm; they can give another person their CelForces in points of Will, for as many hours, but lose that much themselves for the same amount of time. (This additional Will cannot be used to resist a Geas.) The recipient must accept the Will transfer; when Lilim give this out, they will receive a Geas/1 on the target per hour of its duration.
Yes, instances of these can stack, if given by multiple demons. Yes, they can push a Will above 12 for the duration.
Shedite
The most subtle of all Ice’s demons, the Shedim receive Emote and Lying at a level equal to their Ethereal Forces. They may also move through ice without harming it or the bodies they wear, not that this comes up much...
Impudite (Partially Restricted)
The epitome of “cool”, these Impudites receive Charisma equal to their Ethereal Forces; it applies to any vessel they’re wearing, or their own celestial self as appropriate. They know how attractive they are, and are seldom inclined to return the attention they draw unless they’re getting something out of it. They also add their Ethereal Forces to any resonance rolls made while touching their target.
Servitor Attunements:
Rime
At a touch--or at the cost of 1 Essence per yard of distance--the demon may cover a target no more than twice their size in a shell of frost. It does one Body Hit of damage from cold a round to living targets, and requires a Strength roll to break from inside or out.
Perfection
The demon may, with a basic Will roll, become immune to all sensations for CD hours. They will not be affected by pain or pleasure, though they will be aware of its existence.
Distinctions:
Knight of the Closed Heart
As with Perfection, the Knight may make a Will roll...and become immune to all emotions for CD hours. This a perfect defense against the Habbalite resonance, but often less than useful for getting work done by a deadline.
Captain of Cold
These demons may freeze EthForces cubic yards of water at a touch. Ice so created will melt at normal rates for its environment. They may also use this ability selectively with a Precision roll, allowing them to create impressive sculptures--and weapons of ice--at a touch. Treat the ice weapons as equivalent to their mundane versions, with a maximum power of the roll's CD.
Baron of Purity
Not only are these demons granted all three forms of Shields at the level of their Forces in each respective realm, but when they perform these Songs, they make no disturbance! (They must roll for the performance and spend Essence as usual.)
Relations:
Allied: Haagenti (Haagenti is Allied)
Associated: Andrealphus, Kobal, Kronos, Malphas (Malphas and Kobal are Associated)
Hostile: Valefor, Saminga (Asmodeus, Beleth, and Belial are Hostile)
Enemy: None (and vice versa)
Basic Rites:
* Spend three hours in sub-freezing temperatures
* Convince someone to ignore another person’s distress
Chance Of Invocation: 2
Invocation Modifiers:
+1 A bag of ice cubes
+2 One dose of a heavy anaesthetic
+3 A human crying, ignored by those nearby
+4 A frozen body of water
+5 A well-attended lecture on Stoicism
+6 Iceberg!