* I have finally decided to put up with the accent and pick up H'aanit. Who works for Z'aanta. WHAT DO THESE APOSTROPHES EVEN INDICATE.
* "It'd ill behooven me to leave without bidding my favorite prentice a fare-thee-well." *twitches*
* In flashback, H'aanit has a cool leopard who I hope sticks around, and is talking to her master, who's pursuing some fearsome beast.
* "Looken not so glum, girl! I'm no tyro with green arrows and bruises on his bow arm." Stop. Stop. Stop.
* Am sitting beside my spouse, who is crying out in pain at "That concerneth me. Thou intendest to stoppen off somewhere along the way."
* They both manage to pronounce "......" without an -en, or -eth, or -est, so kudos there.
* Dude has a gambling problem. Maybe he's going to be put to work in the apostrophe mine to pay back his debts.
* "finishedst" NO.
* "Thou just madest that one up" NO.
* H'aanit continues the conversation with the dog, since the man is not listening to her. If he tries to gamble, biten him, Hagen! (Woofeth!)
* Eliza shows up! She is a Knight Ardante, and drops exposition instead of ens and eths.
* It's been a year, and "Master could only be bothered to senden a single letter." NOPE.
* The beast keeps avoiding his traps, according to the letter. For shame! How dare it!
* "Still we appear to have annoyeden it enough..." NOPE.
* He pronounces his own name 'Zanta'. What's that apostrophe for if you're not going to pronounce it!!!
* Anyway, she's supposed to watch out for the village, so there's our excuse to go talk to people.
* Headman's got nothing for her to do, except suggest she give lessons to the kids. Yay?
* Her fighting style is to stand there and point while her leopard savages a child. Now she's lecturing the child who is lying on the ground. Is... is this education?
* "Well? Dost thou feelst more attuned to they surroundings?" she asks a child she has just blinded via summoning an angry fox.
* Suddenly! A hunt request! Some noble wants us to get rid of an animal for him! That's our job!!!
* Specifically, it's a ghisarma. Or a ghisarrna. The font is not clear.
* "oughteth not to doen" NOPE.
* Cut to: talking to Ophilia, who I assume is being elbowed repeatedly by Tressa who's whispering "The beast injured a merchant! Destroyed a caravan! Also that big fluffy kitty is purring!" and is thus offering her help.
* Linde, my cat, is then dispatched to attack All Possible People in the village. Maul! Maul, kitty, maul!
* Then it's out into the forest, where I repeatedly capture beasts to fling them at other beasts. Excellent.
* In the Whisperwood proper, we discover... corpses. Guess we're in the right place.
* There are dead humans and wolves, and some living wolves show up to be noble and nervous. H'aanit asks the wolves to guard the corpses while she heads out to do the vengeance thing first.
* New enemy: the gabbrodilo, which looks almost as ridiculous as it sounds.
* We enter a clearing in which anxious wolves are watching dead wolves and the giant rat...monkey...thing... beyond. I am guessing that's our boss fight.
* "It was thy duty to adapten to the forest, to letten it finden a place for you," H'aanit says to the beast, while I twitch.
* One boss fight later, the ghisarma is sad. And collapses. And is dead. Then H'aanit gives the speech from Mufasa explaining the sun -> grass -> herbivores -> carnivores -> grass thing, except she's implying carnivores -> stronger carnivores, which, yeesh, guys, just eat the herbivores, they taste better.
* Yeah this is a whole Circle of Life speech, but not as musical.
* When we get back to the clearing, all the dead humans are gone, so I assume the wolves ate the corpses.
* Back in the village... Hagen! Where's Daaz? Er, Zaanta?
* What proceeds is a 'Did Timmy fall down the well?' conversation, as you would expect.
* In any case, H'aanit decides it is high time to go track down her mentor. The village is surprisingly chill about losing their only other epic hunter to this quest.
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